Watershed Sim
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About

3D voxel-based watershed simulation using cellular automaton rules.

Water flows over procedural Perlin noise terrain based on height differences between neighboring cells.

Controls:

• Sim rate: how fast the simulation runs (rainfall and water flow)

• Flow rate: how quickly water moves between cells

• Friction: water energy dissipation (higher = more viscous)

• Terrain ruggedness: regenerates terrain with more/less variation