A Grown-up Guide
Area was probably a formula you memorised and then forgot. This page shows where the formulas come from, so you can explain them instead of reciting them.
Area is the amount of flat space inside a shape, measured in square units. Most people learned a list of formulas without ever seeing why they work, so the list never stuck.
The Polygon Area Explorer puts the shape on a grid so you can count, drag, and take it apart. Once you see that a triangle is half of a rectangle with the same base and height, the formula stops being magic.
The module shows one polygon on a coordinate grid. You pick a shape (triangle, rectangle, parallelogram, trapezoid, or a free quadrilateral) and drag its vertices. The vertices snap to grid points, so all the coordinates are whole numbers.
As you drag, the area and its formula update live. Horizontal and vertical sides show their length, so you can read the base straight off the coordinates. A dashed line marks the height. Turn on Decompose to split the shape into triangles.
The big idea is that every area formula is a shortcut for counting squares.
The most common error is using a slanted side as the height. Point at the dashed line and say "this, not that."
Area is the flat space inside a shape, measured in square units. Every area formula is a shortcut for counting squares. The height is always the perpendicular distance from the base, never a slanted side.
Keep it to a few shapes. Let the dragging do the work.
If the numbers seem to jump around while dragging, that is just snapping to grid points. Press Reset shape to start again.
A triangle has half the area of a rectangle with the same base and height, so A = ½ × b × h. A parallelogram slides into that same rectangle, so A = b × h. A trapezoid averages its two bases, so A = ½ × (b₁ + b₂) × h.
To find the base from coordinates, subtract: a side from (−2, 3) to (5, 3) is 7 units long. Turning on Decompose splits the shape into triangles and shows the pieces adding up to the whole.